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Live from ITARC - An Introduction to Patterns

This introductory session covered patterns and was a useful recap. A pattern is a reusable solution to a recurring problem. Patterns can be at a high level (architectural pattern) or object oriented design level (design pattern) or indeed at any number of other levels or about other topics. Patterns have a number of elements:

  • Name
  • Synopsis
  • Context/Problem Statement
    Some information about the drivers for this pattern
  • Forces
    Why would you use the pattern
  • Solution
    An explanation
  • Consequences
    Pros and Cons
  • Implementation
  • Related Patterns
    Patterns combine into Pattern Languages of related patterns.

All of this got me thinking about EDM patterns - what are they? what can I say about them? This is my last post from the conference as I am off home tonight. If you live in the Washington DC or San Diego area, consider coming to the ITARC events there - more at

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