getrequirement
| getrequirement | 
  Purpose
 
 
 Gets the cpvar representing the requirement of a task for a particular resource.
 
A task requires some amount of processing power of a resource when this amount must be made available for the execution of the task. The resource requirement is considered as recoverable which means that whenever the task ends the processing power that was used by it becomes available again for processing other tasks.
 A task requires some amount of processing power of a resource when this amount must be made available for the execution of the task. The resource requirement is considered as recoverable which means that whenever the task ends the processing power that was used by it becomes available again for processing other tasks.
  Synopsis
 
 function getrequirement(task:cptask, resource:cpresource) : cpvar
 function getrequirement(task:cptask, resource:cpresource, p:integer) : integer
 
  Arguments
 
 | 
     task 
     | 
     the task
     | 
| 
     resource 
     | 
     the resource
     | 
| 
     p 
     | 
     the timestep
     | 
  Return value
 
 
 The cpvar representing the requirement of 'resource' by 'task'
 
  Example
 
 
 The following example illustrates this:
 
  
 model "Producer Consumer"
 uses "kalis"
 declarations
  Masonry, Carpentry, Roofing, Windows, Facade, Garden, Plumbing,
    Ceiling, Painting, MovingIn : cptask    ! Declaration of tasks
  money_available : cpresource              ! Resource declaration
 end-declarations
! 'money_available' is a cumulative resource with max. amount of 29$
 set_resource_attributes(money_available,KALIS_DISCRETE_RESOURCE,29)
! Limit resource availability to 20$ in the time interval [0,14]
 setcapacity(money_available, 0, 14, 20)
! Setting the task durations and predecessor sets
 set_task_attributes(Masonry  , 7 )
 set_task_attributes(Carpentry, 3, {Masonry} )
 set_task_attributes(Roofing  , 1, {Carpentry} )
 set_task_attributes(Windows  , 1, {Roofing} )
 set_task_attributes(Facade   , 2, {Roofing} )
 set_task_attributes(Garden   , 1, {Roofing} )
 set_task_attributes(Plumbing , 8, {Masonry} )
 set_task_attributes(Ceiling  , 3, {Masonry} )
 set_task_attributes(Painting , 2, {Ceiling} )
 set_task_attributes(MovingIn , 1, {Windows,Facade,Garden,Painting})
! Setting the resource consumptions
 consumes(Masonry  , 7, money_available )
 consumes(Carpentry, 3, money_available )
 consumes(Roofing  , 1, money_available )
 consumes(Windows  , 1, money_available )
 consumes(Facade   , 2, money_available )
 consumes(Garden   , 1, money_available )
 consumes(Plumbing , 8, money_available )
 consumes(Ceiling  , 3, money_available )
 consumes(Painting , 2, money_available )
 consumes(MovingIn , 1, money_available )
! Find the optimal schedule (minimizing the makespan)
 if cp_minimize(getmakespan) then	
   cp_show_sol		
 else
   writeln("No solution found")
 end-if
end-model
 
  Related topics
 
  
